

Instant Action and Arcade do not have it active in the background (to our knowledge) so you could use mods in those modes with no consequence. Previously the anticheat has only been applied to online modes including COOP. Bans cause by mods previously almost always have been as a consequence of mods that edit weapon models as the files which control what weapon model is used also has gameplay properties, if dice updates that file in a patch and modders didn’t redo the edits then the old gameplay properties would remain and fairfight would pick up on it and detect it as a damage hack. The new bans are permanent for all uses regardless of if they have had previous suspensions or not and are applied before entering a game. If you were caught again then the ban would become permanent. You would at first be suspended for a week with increased surveillance. Previously you would enter a game with a risky modification, fairfight (the anti cheat) would pick up on it and ban you. Bans are now immediate and permanent when entering the game. 14 People are so far known to be banned, each user has used mods in the past and have likely used them online Here is what is known and speculated so far. Over the past few days several mod users have been permanently banned immediately when logging into Battlefront 2 regardless of if they have any mods enabled or not.

Can I access steam overlay, while playing with mods? Yes it does, i have experimented with it tonight () and it does increase the hours.ģ. Does playing with Frosty increase my steam hours? I personally wont risk it (plus im not good against pesky humans :P)Ģ. What up with online and offline modding?Īt the moment, it is unclear whether or not dice will ban you while using a mod on a public server. (I will keep adding to this section as comments appear below this guide)ġ.
